It’s been an exciting December, as I finally got to see the launch of “I Hate Zombies”. Its a hill climbing zombie squashing freemium title available on the iPhone. You can get it here: http://itunes.apple.com/us/app/i-hate-zombies/id574324028?ls=1&mt=8 Check out the Launch Trailer. As well Some In game screenshots This game was published by Turbo Chilli.admin on Mar 6th, 2012 | 0 Comments
I have created a Pinterest pinboard of Killer iPhone App Icons. A killer icon is a pre requisite to get noticed in the very crowded app store. This is a collection of icons that really stand out for me, and I hope that by curating a colelction of them I can start to see some [...]admin on Jan 30th, 2012 | 0 Comments
What makes a great game? This is a mindmap I created to start to try to answer that question. Its aimed more for the casual game developer, I use it as a loose framework for planning the casual game development and deployment cycle. It also shows all the additional considerations that need to be thought [...]admin on Jan 18th, 2012 | 0 Comments
World Mini Flags. These icons were created for designers who wish to add a little more interest to international websites. Each flag is 30×18 pixels (border added with style sheets). They represent all current countries and flags. All flags have been hand finished to preserve detail. The flags are named with a capitalized two letter [...]admin on Jan 13th, 2012 | 0 Comments
The next step after the Mindmap planning process is to create a Game Definition Document (GDD). It’s a blueprint for building a game, covering off the core ideas, mechanics, assets needed etc. It needs to be an evolving document, but really helps cement the bigger picture and requirements as to whats involved in creating the [...]admin on Jan 6th, 2012 | 0 Comments
I love making games, and at any one time I have a few under development, some coded by me, some outsourced. I have been building games for web ( and recently mobile ) for a number of years now, and want to share the development process that I use to take the game from concept [...]admin on Jan 3rd, 2012 | 0 Comments
Happy new year. One of my new years resolutions: Keep an updated blog. So here it is. My previous site last had a content update in 2007. Slack is probably quite an understatement as to the updating frequency. So it was time for an overhaul, a move to wordpress, a simple clean theme, a smart [...]
I also run my own game development company Irix.