Mark Fennell | Technical Director | Game Developer

HTML5, iOS, Android, AS3, UX, Process

Game Launch: I Hate Zombies iOS

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It’s been an exciting December, as I finally got to see the launch of “I Hate Zombies”.
Its a hill climbing zombie squashing freemium title available on the iPhone.

You can get it here: http://itunes.apple.com/us/app/i-hate-zombies/id574324028?ls=1&mt=8

Check out the Launch Trailer.

As well Some In game screenshots

This game was published by Turbo Chilli.

Game Development : What makes a great game?

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What makes a great game?

This is a mindmap I created to start to try to answer that question.

Its aimed more for the casual game developer, I use it as a loose framework for planning the casual game development and deployment cycle.

It also shows all the additional considerations that need to be thought through when creating a game.

 

 

What makes a great game

  • Story
    • Gives Context
    • Immersive
  • Appeal
    • Pick up and play
    • Broad age range
    • Broad appeal
    • Quick Fix
      • Short Levels
      • Gameplay Bursts
  • Design
    • Interface / Experience
      • Sensible navigation
      • Pause / Resume
      • Sound Controls
    • Graphics
      • Memorable Characters
    • Theme
    • Polished
  • Sound
    • Music creates atmosphere
    • Sound Effects
      • Non repetitive
      • Unique
      • Suited to the game type
  • Marketing
    • Blogs
      • Review Blogs
      • Developer Blogs
    • Building Hype
      • Pre release
      • Promotional
      • Videos
    • Promotional
      • Gameplay Video
      • Press Release
      • Screenshots
      • Cheat codes / Easter eggs
    • Social
      • Rewards
      • Easily Shared
        • Facebook
        • Twitter
    • Community
    • Publisher
  • Gameplay
    • Originality
    • Fun
      • Addictive
        • Evolving levels
        • New Challenges
        • Trickier puzzles
        • Curiosity
        • Surprises
      • Fair
        • Player can win
      • Psychology
        • Rewards
        • Overcoming Challenges
        • Risk & Reward
        • Exploration
      • Challenge
        • Mastery
    • Intuitive
      • Self explanatory Gameplay
        • Can be explained without words
      • Natural Controls
    • Mechanic
      • Makes sense
      • Learning
      • Role Play
      • Physics
    • Character
      • Upgrades
      • Skills
        • Take Time to master
        • Need to keep learning to progress
      • Items / Accessories
      • Avatars
    • Competition
      • Against friends
        • Social Networks
      • Global
      • Challenges
      • Betting
  • Updates
    • More characters
    • New Levels
    • Bug fixes
    • New Gameplay
    • Themes
  • Feedback
    • Bug Reporting
    • Praise
    • Criticisms
  • Types of Game
    • Action
    • Action-Adventure
    • Arcade
    • Adventure
    • MMORPG (Massively Multiplayer Online Role-Playing Games )
    • Music
    • Puzzle
    • Role-Playing Games
    • Simulation
    • Sports
    • Strategy
    • Gamer Profiles
      • Socializer
      • Conqueror
      • Achiever
      • Mastermind
      • Seeker
      • Daredevil
      • Solver
      • Survivor
  • Rewards
    • Unlockable items
    • Leaderboards
    • Achievements
    • Rank and Status
    • Power
    • Money